Файл примера window.cpp opengl/textures/window.cpp
#include <QtGui>
#include "glwidget.h"
#include "window.h"
Window::Window()
{
QGridLayout *mainLayout = new QGridLayout;
glWidgets[0][0] = 0;
for (int i = 0; i < NumRows; ++i) {
for (int j = 0; j < NumColumns; ++j) {
QColor clearColor;
clearColor.setHsv(((i * NumColumns) + j) * 255
/ (NumRows * NumColumns - 1),
255, 63);
glWidgets[i][j] = new GLWidget(0, glWidgets[0][0]);
glWidgets[i][j]->setClearColor(clearColor);
glWidgets[i][j]->rotateBy(+42 * 16, +42 * 16, -21 * 16);
mainLayout->addWidget(glWidgets[i][j], i, j);
connect(glWidgets[i][j], SIGNAL(clicked()),
this, SLOT(setCurrentGlWidget()));
}
}
setLayout(mainLayout);
currentGlWidget = glWidgets[0][0];
QTimer *timer = new QTimer(this);
connect(timer, SIGNAL(timeout()), this, SLOT(rotateOneStep()));
timer->start(20);
setWindowTitle(tr("Textures"));
}
void Window::setCurrentGlWidget()
{
currentGlWidget = qobject_cast<GLWidget *>(sender());
}
void Window::rotateOneStep()
{
if (currentGlWidget)
currentGlWidget->rotateBy(+2 * 16, +2 * 16, -1 * 16);
}
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