Оглавление
Замечания по платформам и компиляторам - SymbianAs with any port, the maturity for Qt for Symbian has not yet reached the same level as other established Qt ports. This page documents the current notes for the Symbian port. Совместимость на уровне исходных кодовQt for Symbian provides the same level of source compatibility guarantee as given for other platforms. That is, a program which compiles against a given version of Qt for Symbian will also compile against all future versions of the same major release. Бинарная совместимостьAs with every supported platform, we will strive to maintain application behavior and binary compatibility throughout the lifetime of the Qt 4.x series. However, due to the fact that Symbian support is newly added in 4.6.0, there is a slight possibility that minor corrections to the application binary interface (ABI) might be required in 4.6.1, in order to ensure compatibility going forward. Any such change will be clearly documented in the release notes for 4.6.1. Поддерживаемые устройстваSee the list of supported devices at http://wiki.forum.nokia.com/index.php/Nokia_Smart_Installer_for_Symbian#Supported_Devices Поддерживаемая функциональностьThe following technologies and classes are not currently supported:
The following technologies have limited support:
Замечания по компиляторамGCCE (Symbian)GCCE cannot be used to compile Qt libaries for the Symbian platform, but GCCE is supported when compiling Qt applications for the Symbian platform. Известные проблемыKnown issues can be found by visiting the wiki page with an up-to-date list of known issues, and the list of bugs can be found by browsing the S60 component in Qt's public task tracker, located at http://bugreports.qt.nokia.com/. For information about mixing exceptions with Symbian leaves, see Exception Safety with Symbian. Необходимые возможностиThe Qt libraries are typically signed with All -TCB capabilites, but that does not mean your Qt application needs to be signed with the same capabilities to function properly. The capabilities your application needs to function properly depends on which parts of Qt you use, here is an overview:
Note: Some modules rely on other modules. E.g. QtWebkit and QtDeclarative depend on QtNetwork and therefore any application that depends on these modules is also likely to need NetworkServices capability. For more information see the documentation of the individual Qt classes. If a class does not mention Symbian capabilities, it requires none. Поддержка мультимедиа и PhononQt provides a backend for Qt's Phonon module, which supports video and sound playback through Symbian's Multimedia Framework, MMF. In this release the support is experimental. Video playback may have flickering issues, and support for effects and playback queueing is incomplete. The audio and video formats that Phonon supports depends on what support the platform provides for MMF. The emulator is known to have limited codec support. In addition, there exists a backend for the Helix framework. However, due to it not shipping with Qt, its availability depends on the Symbian platform in use. If available, it is loaded in preference over the MMF plugin. If the Helix plugin fails to load, the MMF plugin, if present on the device, will be loaded instead. Hardware Accelerated RenderingThe default graphics system on Symbian^3 is OpenVG, which uses OpenVG hardware to accelerate QPainter functions. There are a few exceptions, where Qt will use software rendering fallback. Devices like the N8 and C7 only have 32Mb of GPU memory and limited support for EGL surface transparency. These devices can be identified by querying theGL_RENDERER or VG_RENDERER string which evaluates to VideoCore III. On these devices, Qt will use software rendering in cases listed below.
QtOpenGL Support in SymbianQt 4.7 introduces the QtOpenGL module to Symbian^3. QtOpenGL is supported on devices which support OpenGL ES 2.0. Symbian platforms prior to Symbian^3 are not supported. QGLWidget usage as a QGraphicsView viewport is not recommended on Symbian. The OpenVG graphics system is not able to manage OpenGL graphics resources. Also, a QGLWidget object is not able to release its GPU resources when the application goes to the background. If OpenGL functionality is needed, OpenGL graphics system usage is recommended. If an application decides to use QGLWidget, then it is the application's responsibility to destroy and release QGLWidget and related OpenGL resources when the application goes to the background. Otherwise, the Graphics Out Of Memory monitor may decide to kill the application as it consumes GPU resources while in the background. Note: QGLBuffer, QGLFramebufferObject, QGLPixelBuffer, QGLShader, and QGLShaderProgram are direct GPU resources and it is the application's responsibility to manage them. UI Performance in devices prior to Symbian^3Qt uses the QPainter class to perform low-level painting on widgets and other paint devices. QPainter provides functions to draw complex shapes, aligned text and pixmaps. It can also do vector path clipping, coordinate transformations and Porter-Duff composition. If the underlying graphics architecture does not support all of these operations then Qt uses the raster graphics system for rendering. Most of the Symbian devices prior to Symbian^3 use a non-ScreenPlay graphics architecture which does not have native support for all functions provided by QPainter. In non-ScreenPlay devices Qt uses the raster graphics system by default which has a performance penalty when compared to native Symbian rendering. In order to be able to perform all functions provided by QPainter, the raster graphics system needs to have pixel level framebuffer access. To make this possible in non-ScreenPlay devices Qt has to create an additional offscreen buffer that is the target for all Qt rendering operations. Qt renders the widget tree to the offscreen buffer and the offscreen buffer is blitted to the framebuffer via Symbian Window Server. The following table shows the rendering stacks of native Symbian and Qt in non-ScreenPlay devices.
The following diagrams show a simplified sequence of drawing a pixmap in a non-ScreenPlay device.
When compared to a native Symbian application, Qt does an additional blit to the offscreen buffer before drawing to the framebuffer. That is the performance penalty which needs to be paid to get all functionality provided by QPainter in non-ScreenPlay architecture. |
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